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Bard Class

Magic: The GatheringAdventures in the Forgotten Realms Promos#217p

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Magic: The Gathering

Coût de mana

Adventures in the Forgotten Realms PromosPAFR · #217p
Type de carte
Enchantment — Class
Rareté
Rare
Prix indicatif
1,22 € · ★ 1,19 € · 1,89 $ · ★ 5,99 $
Valeur de mana
2
Couleur
Rouge Vert

Texte de la carte

(Gain the next level as a sorcery to add its ability.) Legendary creatures you control enter with an additional +1/+1 counter on them. : Level 2 Legendary spells you cast cost less to cast. This effect reduces only the amount of colored mana you pay. : Level 3 Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.

Légalité par format

  • BrawlAutorisée
  • CommanderAutorisée
  • CompetitivebrawlAutorisée
  • DuelAutorisée
  • GladiatorAutorisée
  • HistoricAutorisée
  • LegacyAutorisée
  • ModernAutorisée
  • OathbreakerAutorisée
  • PennyAutorisée
  • PioneerAutorisée
  • TimelessAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Andrew Mar
Langue de la carte
English
Date de sortie
2021-07-23

Précisions de règles

Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

Gaining a level is a normal activated ability. It uses the stack and can be responded to.

Gaining a level won't remove abilities that a Class had at a previous level.

If you control multiple Bard Classes, legendary creatures you control enter the battlefield with that many additional +1/+1 counters.

If you do not play the cards exiled with Bard Classes Level 3 ability on the turn they are exiled, they will remain exiled indefinitely and cannot be played on a later turn.

If you exile a modal double-faced card this way, you may cast either face of that card.

Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

Unlike most abilities that reduce the costs of spells, Bard Class's Level 2 ability cannot be applied to generic mana costs. For example, a spell that costs to cast would instead cost to cast.

You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

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