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Happily Ever After

Magic: The GatheringThrone of Eldraine Promos#16s

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Magic: The Gathering

Coût de mana

Throne of Eldraine PromosPELD · #16s
Type de carte
Enchantment
Rareté
Rare
Prix indicatif
★ 0,43 € · ★ 1,14 $
Valeur de mana
3
Couleur
Blanc

Texte de la carte

When this enchantment enters, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

Légalité par format

  • BrawlAutorisée
  • CommanderAutorisée
  • CompetitivebrawlAutorisée
  • DuelAutorisée
  • GladiatorAutorisée
  • HistoricAutorisée
  • LegacyAutorisée
  • ModernAutorisée
  • OathbreakerAutorisée
  • PennyAutorisée
  • PioneerAutorisée
  • TimelessAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Matt Stewart
Langue de la carte
English
Date de sortie
2019-10-04

Précisions de règles

Ignore the alternative characteristics of an adventurer card in your graveyard. Its alternative card type won't be counted among the card types of cards in your graveyard.

In a Two-Headed Giant game, Happily Ever After's first ability causes each team to gain 5 life twice.

Lands are normally colorless permanents, even if they tap for mana of a certain color.

Players can't take any actions during your turn before your upkeep begins.

The card types that could appear among your permanents and cards in your graveyard are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes, such as legendary and basic, aren't card types.

The second triggered ability of Happily Ever After has one very long intervening "if" clause. This means that all of the conditions must be true as your upkeep begins—you must control permanents with all five colors, your permanents and graveyard must contain six or more card types, and your life total must be high enough—or the ability won't trigger at all. If they're not all true as the ability resolves, you won't win the game.

You could have one permanent that's all five colors, or the five colors could be spread out among any number of permanents.

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