Armory Paladin
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Magic: The Gathering
Mana cost
- Card type
- Creature — Human Knight
- Rarity
- Rare
- Indicative price
- 0.20 € · ★ 0.54 € · 0.29 $ · ★ 1.05 $
- Mana value
- 3
- Power
- 3
- Toughness
- 3
- Colour
- White Red
Card text
Trample Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.
Format legality
- CommanderLegal
- DuelLegal
- LegacyLegal
- OathbreakerLegal
- VintageLegal
Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).
Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.
Printing information
- Illustrator
- Javier Charro
- Card language
- English
- Release date
- 2024-03-08
Flavour text
"Ad victoriam!"
Rulings
If the card exiled with Armory Paladin’s last ability is an Aura or Equipment card, casting it will cause Armory Paladin’s last ability to trigger again.
Once Armory Paladin’s last ability resolves, it doesn’t matter what happens to Armory Paladin after that. You’ll still be able to play the exiled card until the end of your next turn.
You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.