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Nesting Grounds

Magic: The GatheringFallout#276

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Magic: The Gathering

FalloutPIP · #276
Type de carte
Land
Rareté
Rare
Prix indicatif
0,24 € · ★ 0,68 € · 0,36 $ · ★ 0,71 $
Valeur de mana
0
Couleur
Incolore

Texte de la carte

: Add . , : Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.

Légalité par format

  • BrawlAutorisée
  • CommanderAutorisée
  • CompetitivebrawlAutorisée
  • DuelAutorisée
  • GladiatorAutorisée
  • HistoricAutorisée
  • LegacyAutorisée
  • ModernAutorisée
  • OathbreakerAutorisée
  • PennyAutorisée
  • TimelessAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Ashley Mackenzie
Langue de la carte
English
Date de sortie
2024-03-08

Texte d’ambiance

The ooze may look like honey, but stingwings aren't as sweet.

Précisions de règles

If either permanent becomes an illegal target, no counter is removed or put.

The two target permanents don't have to share a type, which can result in some counters on permanents that would not occur normally, such as loyalty counters on creatures or +1/+1 counters on lands. Keyword counters will grant the permanent that keyword even if it's meaningless (such as trample on an enchantment); +1/+1 counters won't affect the permanent unless it's a creature; and many named counters (such as soul counters) won't have an effect unless the recipient permanent refers to them in some way.

To move a counter from one creature to another, the counter is removed from the first permanent and put on the second. Any abilities that care about a counter being removed from or put onto a permanent will apply.

You choose the two target permanents as Nesting Grounds's second ability is put onto the stack. You choose which kind of counter to move as that ability resolves.

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