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V.A.T.S.

Magic: The GatheringFallout#333

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Magic: The Gathering

Coût de mana

FalloutPIP · #333
Type de carte
Instant
Rareté
Rare
Prix indicatif
2,07 € · ★ 2,54 € · 4,54 $ · ★ 5,79 $
Valeur de mana
4
Couleur
Noir

Texte de la carte

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose any number of target creatures with equal toughness. Destroy the chosen creatures.

Légalité par format

  • CommanderAutorisée
  • DuelAutorisée
  • LegacyAutorisée
  • OathbreakerAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Robin Olausson
Langue de la carte
English
Date de sortie
2024-03-08

Précisions de règles

After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.

Casting a spell with split second won’t affect spells and abilities that are already on the stack.

If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.

If you choose just one target for V.A.T.S., that creature will be destroyed when V.A.T.S. resolves as long as it’s still a legal target, regardless of whether or not its toughness has changed since V.A.T.S. was cast.

In the rare case where the legal targets no longer all have equal toughness (probably because of a triggered ability or special action) when V.A.T.S. tries to resolve, it won’t resolve. None of the chosen creatures will be destroyed.

Players may turn face-down creatures face up while a spell with split second is on the stack.

Players still get priority while a spell with split second is on the stack; their options are just limited to mana abilities and certain special actions.

Split second doesn’t stop triggered abilities from triggering. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.

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