Decommission
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Magic: The Gathering
Mana cost
- Card type
- Instant
- Rarity
- Common
- Indicative price
- 0.09 € · 0.14 $
- Mana value
- 3
- Colour
- White
Card text
Destroy target artifact or enchantment. Revolt — If a permanent left the battlefield under your control this turn, you gain 3 life.
Format legality
- CommanderLegal
- DuelLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- PauperLegal
- PaupercommanderLegal
- PioneerLegal
- VintageLegal
Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).
Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.
Printing information
- Illustrator
- Josh Hass
- Card language
- English
- Release date
- 2020-09-26
Flavour text
"A key weakness in the design is its vulnerability to repeated, forceful blows."
Rulings
Energy counters aren't permanents. Paying won't satisfy a revolt ability.
If Decommission destroys a permanent you control, it will enable its own revolt ability and you'll gain 3 life.
If the target artifact or enchantment becomes an illegal target, Decommission doesn't resolve and none of its effects happen. You won't gain life.
Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.
Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
Tokens that leave the battlefield will satisfy a revolt ability.