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Silkweaver Elite

Magic: The GatheringThe List#AER-125

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Magic: The Gathering

Coût de mana

The ListPLST · #AER-125
Type de carte
Creature — Elf Archer
Rareté
Commune
Prix indicatif
0,05 € · 0,35 $
Valeur de mana
3
Force
2
Endurance
2
Couleur
Vert

Texte de la carte

Reach (This creature can block creatures with flying.) Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, draw a card.

Légalité par format

  • CommanderAutorisée
  • DuelAutorisée
  • LegacyAutorisée
  • ModernAutorisée
  • OathbreakerAutorisée
  • PauperAutorisée
  • PaupercommanderAutorisée
  • PioneerAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Magali Villeneuve
Langue de la carte
English
Date de sortie
2020-09-26

Texte d’ambiance

Elvish weavers use spidersilk to make everything from tapestries to rappelling ropes.

Précisions de règles

All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.

Energy counters aren't permanents. Paying won't satisfy a revolt ability.

Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.

Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.

Tokens that leave the battlefield will satisfy a revolt ability.

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