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Tourach, Dread Cantor

Magic: The GatheringThe List#MH2-102

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Coût de mana

The ListPLST · #MH2-102
Type de carte
Legendary Creature — Human Cleric
Rareté
Rare mythique
Prix indicatif
0,46 $
Valeur de mana
2
Force
2
Endurance
1
Couleur
Noir

Texte de la carte

Kicker (You may pay an additional as you cast this spell.) Protection from white Whenever an opponent discards a card, put a +1/+1 counter on Tourach. When Tourach enters, if it was kicked, target opponent discards two cards at random.

Légalité par format

  • BrawlAutorisée
  • CommanderAutorisée
  • CompetitivebrawlAutorisée
  • DuelAutorisée
  • GladiatorAutorisée
  • HistoricAutorisée
  • LegacyAutorisée
  • ModernAutorisée
  • OathbreakerAutorisée
  • TimelessAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Greg Staples
Langue de la carte
English
Date de sortie
2020-09-26

Précisions de règles

Triggered abilities are put on the stack in turn order, starting with the player whose turn it is. For example, if an opponent discards a card with madness during your turn, the madness trigger will resolve before Tourach's ability can put a +1/+1 counter on it. If they discard it during their turn, Tourach's ability puts a +1/+1 counter on it before they can cast the spell.

If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.

If a spell's kicker cost was paid, the spell is "kicked."

If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.

If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.

The kicker ability doesn't let you pay a kicker cost more than once.

To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.

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