Card library

Emperor of Bones

Magic: The GatheringModern Horizons 3 Promos#90s

Click the card to switch sides

—Views —Likes —Times played

Magic: The Gathering

Mana cost

Modern Horizons 3 PromosPMH3 · #90s
Card type
Creature — Skeleton Noble
Rarity
Rare
Indicative price
★ 7.02 € · ★ 4.93 $
Mana value
2
Power
2
Toughness
2
Colour
Black

Card text

At the beginning of combat on your turn, exile up to one target card from a graveyard. : Adapt 2. Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.

Format legality

  • BrawlLegal
  • CommanderLegal
  • CompetitivebrawlLegal
  • DuelLegal
  • GladiatorLegal
  • HistoricLegal
  • LegacyLegal
  • ModernLegal
  • OathbreakerLegal
  • TimelessLegal
  • VintageLegal

Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).

Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.

Printing information

Illustrator
Josh Hass
Card language
English
Release date
2024-06-14

Rulings

Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.

Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.

If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.

Multiple finality counters on a single permanent are redundant.

You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

Other printings of this card

Report a problem

This report is sent to the administrator. Your explanation remains private.