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Vadrik, Astral Archmage

Magic: The GatheringInnistrad: Midnight Hunt Promos#248s

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Magic: The Gathering

Mana cost

Innistrad: Midnight Hunt PromosPMID · #248s
Card type
Legendary Creature — Human Wizard
Rarity
Rare
Indicative price
★ 0.74 € · ★ 0.56 $
Mana value
3
Power
1
Toughness
2
Colour
Blue Red

Card text

If it's neither day nor night, it becomes day as Vadrik enters. Instant and sorcery spells you cast cost less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.

Format legality

  • BrawlLegal
  • CommanderLegal
  • CompetitivebrawlLegal
  • DuelLegal
  • GladiatorLegal
  • HistoricLegal
  • LegacyLegal
  • ModernLegal
  • OathbreakerLegal
  • PennyLegal
  • PioneerLegal
  • TimelessLegal
  • VintageLegal

Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).

Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.

Printing information

Illustrator
Kieran Yanner
Card language
English
Release date
2021-09-24

Rulings

All costs to cast a spell are locked in before mana abilities are activated and those costs are paid. If Vadrik's power changes after costs are locked in, or if Vadrik leaves the battlefield while you are activating mana abilities or paying those costs, the cost reduction effect won't be affected and the total cost to cast the spell won't change.

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

Other printings of this card

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