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Another Round

Magic: The GatheringOutlaws of Thunder Junction Promos#1s

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Magic: The Gathering

Mana cost

Outlaws of Thunder Junction PromosPOTJ · #1s
Card type
Sorcery
Rarity
Rare
Indicative price
★ 0.58 € · ★ 0.61 $
Mana value
3
Colour
White

Card text

Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.

Format legality

  • BrawlLegal
  • CommanderLegal
  • CompetitivebrawlLegal
  • DuelLegal
  • FutureLegal
  • GladiatorLegal
  • HistoricLegal
  • LegacyLegal
  • ModernLegal
  • OathbreakerLegal
  • PennyLegal
  • PioneerLegal
  • StandardLegal
  • StandardbrawlLegal
  • TimelessLegal
  • VintageLegal

Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).

Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.

Printing information

Illustrator
Darrell Riche
Card language
English
Release date
2024-04-19

Flavour text

Weary travelers trade stories of the Eversaloon, an extraplanar respite that appears at the moment it is most needed.

Rulings

Abilities that trigger “When [this creature] enters the battlefield” or “When [this creature] leaves the battlefield” will trigger each time that creature enters or leaves the battlefield as a result of Another Round’s effect. If those abilities require targets, you won’t choose those targets until after Another Round finishes resolving, when those abilities are put onto the stack.

All abilities that trigger while Another Round is resolving are put on the stack after Another Round is finished resolving. All such abilities controlled by the player whose turn it is are put on the stack first, then those controlled by the next player in turn order, and so on. For each player, they can put their abilities on the stack in the order of their choice. Abilities don’t have to be put on the stack in the order in which they triggered.

If X is 0, you’ll perform the process just once when Another Round resolves.

If a token is exiled this way, it will cease to exist and won’t return to the battlefield.

Once an exiled creature returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.

You don’t have to choose the same set of creatures each time you repeat this process.

Other printings of this card

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