Temple Altisaur
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Magic: The Gathering
Coût de mana
- Type de carte
- Creature — Dinosaur
- Rareté
- Rare
- Prix indicatif
- ★ 4,65 € · ★ 7,01 $
- Valeur de mana
- 5
- Force
- 3
- Endurance
- 4
- Couleur
- Blanc
Texte de la carte
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
Légalité par format
- BrawlAutorisée
- CommanderAutorisée
- CompetitivebrawlAutorisée
- DuelAutorisée
- GladiatorAutorisée
- HistoricAutorisée
- LegacyAutorisée
- ModernAutorisée
- OathbreakerAutorisée
- PennyAutorisée
- PioneerAutorisée
- TimelessAutorisée
- VintageAutorisée
Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).
Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.
Informations sur cette impression
- Illustration
- Daarken
- Langue de la carte
- English
- Date de sortie
- 2018-01-19
Texte d’ambiance
"Kinjalli sculpted humans from clay, but the dinosaurs were carved from unyielding stone." —Itzama the Crested
Précisions de règles
Combat damage can be assigned to other Dinosaurs you control as normal, but most of that damage will be prevented. For example, if a 3/3 Dinosaur you control blocks a 5/5 creature with trample, the attacking player may assign 2 of that creature's combat damage to the player or planeswalker it's attacking and Temple Altisaur will prevent 2 of the 3 damage assigned to the defending Dinosaur.
If multiple replacement and/or prevention effects could apply to a Dinosaur you control, you choose the order in which to apply those effects. For example, if another effect will prevent 1 damage that would be dealt to a Dinosaur, you may apply Temple Altisaur's effect to prevent all but 1 of that damage and then apply the other effect to prevent that 1 damage.
If multiple sources would deal damage to another Dinosaur you control, all but 1 damage from each of those sources is prevented.
The effects of two Temple Altisaurs won't reduce the damage from one source below 1 damage.