The Archimandrite
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Magic: The Gathering
Mana cost
- Card type
- Legendary Creature — Human Advisor
- Rarity
- Rare
- Indicative price
- Price unavailable
- Mana value
- 5
- Power
- 0
- Toughness
- 5
- Colour
- White Blue Red
Card text
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained. Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card.
Format legality
- CommanderLegal
- DuelLegal
- LegacyLegal
- OathbreakerLegal
- VintageLegal
Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).
Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.
Printing information
- Illustrator
- Cristi Balanescu
- Card language
- English
- Release date
- 2002-06-24
Rulings
Since The Archimandrite’s activated ability doesn’t have a tap symbol in its cost, you can tap creatures that haven’t been under your control since your most recent turn began (including The Archimandrite itself) to pay the cost.
You can’t gain negative amounts of life. If you have fewer than four cards in hand as the first ability resolves, you won’t gain any life, but you won’t lose any life either.