Emiel the Blessed
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Magic: The Gathering
Coût de mana
- Type de carte
- Legendary Creature — Unicorn
- Rareté
- Rare mythique
- Prix indicatif
- 10,16 € · ★ 13,49 € · 13,37 $ · ★ 19,13 $
- Valeur de mana
- 4
- Force
- 4
- Endurance
- 4
- Couleur
- Blanc
Texte de la carte
: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature you control enters, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)
Légalité par format
- BrawlAutorisée
- CommanderAutorisée
- CompetitivebrawlAutorisée
- DuelAutorisée
- GladiatorAutorisée
- HistoricAutorisée
- LegacyAutorisée
- OathbreakerAutorisée
- TimelessAutorisée
- VintageAutorisée
Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).
Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.
Informations sur cette impression
- Illustration
- Antonio José Manzanedo
- Langue de la carte
- English
- Date de sortie
- 2022-07-08
Précisions de règles
Emiel's second ability triggers whenever any creature other than itself enters the battlefield under your control, including those returned by its first ability.
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
If the entering creature is a Unicorn, you still have to pay to put two +1/+1 counters on it.
When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
While resolving Emiel's triggered ability, you can't pay more than once to put more counters on the creature.
You choose whether to pay for Emiel's triggered ability while it's resolving. If you do, no player may take other actions between the time you pay and the time the creature has one or two +1/+1 counters on it.