Chaos Imps
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Magic: The Gathering
Coût de mana
- Type de carte
- Creature — Imp
- Rareté
- Rare
- Prix indicatif
- 0,15 € · ★ 0,48 € · 0,26 $ · ★ 0,39 $
- Valeur de mana
- 6
- Force
- 6
- Endurance
- 5
- Couleur
- Rouge
Texte de la carte
Flying Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) This creature has trample as long as it has a +1/+1 counter on it.
Légalité par format
- CommanderAutorisée
- DuelAutorisée
- LegacyAutorisée
- ModernAutorisée
- OathbreakerAutorisée
- PennyAutorisée
- PioneerAutorisée
- VintageAutorisée
Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).
Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.
Informations sur cette impression
- Illustration
- Tyler Jacobson
- Langue de la carte
- English
- Date de sortie
- 2012-10-05
Précisions de règles
Chaos Imps will have trample if it has any +1/+1 counter on it, not just the one put on it by the unleash ability.
A creature with unleash can't block if it has any +1/+1 counter on it, not just one put on it by the unleash ability.
Putting a +1/+1 counter on a creature with unleash that's already blocking won't remove it from combat. It will continue to block.
The unleash ability applies no matter where the creature is entering the battlefield from.
You make the choice to have the creature with unleash enter the battlefield with a +1/+1 counter or not as it's entering the battlefield. At that point, it's too late for a player to respond to the creature spell by trying to counter it, for example.