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Sigil Captain

Magic: The GatheringAlara Reborn#77

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Magic: The Gathering

Mana cost

Alara RebornARB · #77
Card type
Creature — Rhino Soldier
Rarity
Uncommon
Indicative price
0.26 € · ★ 0.61 € · 0.22 $ · ★ 0.78 $
Mana value
4
Power
3
Toughness
3
Colour
White Green

Card text

Whenever a creature you control enters, if that creature is 1/1, put two +1/+1 counters on it.

Format legality

  • CommanderLegal
  • DuelLegal
  • LegacyLegal
  • ModernLegal
  • OathbreakerLegal
  • PennyLegal
  • PredhLegal
  • VintageLegal

Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).

Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.

Printing information

Illustrator
Howard Lyon
Card language
English
Release date
2009-04-30

Flavour text

"One sigil awarded for valor, the other awarded for surviving Hellkite's Pass."

Rulings

For that reason, two Sigil Captains don't work well together. When a 1/1 creature enters under your control, the abilities of both Sigil Captains will trigger. When the first resolves, two +1/+1 counters are put on the 1/1 creature. When the second resolves, it will do nothing because the creature that entered is now 3/3.

If, for some reason, Sigil Captain enters as a 1/1 creature (due to a pair of Engineered Plagues, for example), it will cause its own ability to trigger.

Sigil Captain's ability checks a creature's initial power and toughness upon being put on the battlefield, so it will take into account counters that it enters with and static abilities that may give it a continuous power boost once it's on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, changing its power and toughness to 1/1 with a spell, activated ability, or triggered ability won't allow this ability to trigger; it's too late by then.

Sigil Captain's ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless the creature that enters under your control is 1/1, and (2) the ability will do nothing unless that creature is still 1/1 at the time the ability resolves.

Other printings of this card

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