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Sigil Captain

Magic: The GatheringAlara Reborn#77

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Magic: The Gathering

Coût de mana

Alara RebornARB · #77
Type de carte
Creature — Rhino Soldier
Rareté
Peu commune
Prix indicatif
0,26 € · ★ 0,61 € · 0,22 $ · ★ 0,78 $
Valeur de mana
4
Force
3
Endurance
3
Couleur
Blanc Vert

Texte de la carte

Whenever a creature you control enters, if that creature is 1/1, put two +1/+1 counters on it.

Légalité par format

  • CommanderAutorisée
  • DuelAutorisée
  • LegacyAutorisée
  • ModernAutorisée
  • OathbreakerAutorisée
  • PennyAutorisée
  • PredhAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Howard Lyon
Langue de la carte
English
Date de sortie
2009-04-30

Texte d’ambiance

"One sigil awarded for valor, the other awarded for surviving Hellkite's Pass."

Précisions de règles

For that reason, two Sigil Captains don't work well together. When a 1/1 creature enters under your control, the abilities of both Sigil Captains will trigger. When the first resolves, two +1/+1 counters are put on the 1/1 creature. When the second resolves, it will do nothing because the creature that entered is now 3/3.

If, for some reason, Sigil Captain enters as a 1/1 creature (due to a pair of Engineered Plagues, for example), it will cause its own ability to trigger.

Sigil Captain's ability checks a creature's initial power and toughness upon being put on the battlefield, so it will take into account counters that it enters with and static abilities that may give it a continuous power boost once it's on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, changing its power and toughness to 1/1 with a spell, activated ability, or triggered ability won't allow this ability to trigger; it's too late by then.

Sigil Captain's ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless the creature that enters under your control is 1/1, and (2) the ability will do nothing unless that creature is still 1/1 at the time the ability resolves.

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