Simic Guildmage
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Magic: The Gathering
Mana cost
- Card type
- Creature — Elf Wizard
- Rarity
- Uncommon
- Indicative price
- 0.23 € · ★ 1.23 € · 0.21 $ · ★ 5.75 $
- Mana value
- 2
- Power
- 2
- Toughness
- 2
- Colour
- Blue Green
Card text
( can be paid with either or .) : Move a +1/+1 counter from target creature onto another target creature with the same controller. : Attach target Aura attached to a permanent to another permanent with the same controller.
Format legality
- CommanderLegal
- DuelLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- PredhLegal
- VintageLegal
Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).
Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.
Printing information
- Illustrator
- Aleksi Briclot
- Card language
- English
- Release date
- 2006-05-05
Rulings
For the first ability, if the two target creatures aren’t controlled by the same player when the ability resolves, the ability does nothing. The player who controls the two creatures doesn’t have to be the same player who controlled them when the ability was activated, and that player doesn’t have to be Simic Guildmage’s controller.
For the first ability, the first target creature doesn’t need to have a +1/+1 counter on it. If it doesn’t, the ability does nothing.
For the second ability, only the Aura is targeted. When the ability resolves, you choose a permanent to move the Aura onto. It can’t be the permanent the Aura is already attached to, it must be controlled by the player who controls the permanent the Aura is attached to, and it must be able to be enchanted by the Aura. (It doesn’t matter who controls the Aura or who controls Simic Guildmage.) If no such permanent exists, the Aura doesn’t move.