Card library

Seam Rip

Magic: The GatheringEdge of Eternities#34

Click the card to switch sides

—Views —Likes —Times played

Magic: The Gathering

Mana cost

Edge of EternitiesEOE · #34
Card type
Enchantment
Rarity
Uncommon
Indicative price
0.80 € · ★ 1.52 € · 1.19 $ · ★ 1.36 $
Mana value
1
Colour
White

Card text

When this enchantment enters, exile target nonland permanent an opponent controls with mana value 2 or less until this enchantment leaves the battlefield.

Format legality

  • AlchemyLegal
  • BrawlLegal
  • CommanderLegal
  • DuelLegal
  • FutureLegal
  • GladiatorLegal
  • HistoricLegal
  • LegacyLegal
  • ModernLegal
  • OathbreakerLegal
  • PioneerLegal
  • StandardLegal
  • StandardbrawlLegal
  • TimelessLegal
  • VintageLegal

Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).

Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.

Printing information

Illustrator
Sam Guay
Card language
English
Release date
2025-08-01

Flavour text

Drix hunt down Eldrazi Potentiate without hesitation or explanation.

Rulings

Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

If Seam Rip leaves the battlefield before its triggered ability resolves, the target permanent won’t be exiled.

If a permanent has in its mana cost, X is 0 for the purpose of determining its mana value.

If a token is exiled this way, it will cease to exist and won’t return to the battlefield.

If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example) , but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in exile for the rest of the game.

Report a problem

This report is sent to the administrator. Your explanation remains private.