Seam Rip
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Magic: The Gathering
Coût de mana
- Type de carte
- Enchantment
- Rareté
- Peu commune
- Prix indicatif
- 0,80 € · ★ 1,52 € · 1,19 $ · ★ 1,36 $
- Valeur de mana
- 1
- Couleur
- Blanc
Texte de la carte
When this enchantment enters, exile target nonland permanent an opponent controls with mana value 2 or less until this enchantment leaves the battlefield.
Légalité par format
- AlchemyAutorisée
- BrawlAutorisée
- CommanderAutorisée
- DuelAutorisée
- FutureAutorisée
- GladiatorAutorisée
- HistoricAutorisée
- LegacyAutorisée
- ModernAutorisée
- OathbreakerAutorisée
- PioneerAutorisée
- StandardAutorisée
- StandardbrawlAutorisée
- TimelessAutorisée
- VintageAutorisée
Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).
Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.
Informations sur cette impression
- Illustration
- Sam Guay
- Langue de la carte
- English
- Date de sortie
- 2025-08-01
Texte d’ambiance
Drix hunt down Eldrazi Potentiate without hesitation or explanation.
Précisions de règles
Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
If Seam Rip leaves the battlefield before its triggered ability resolves, the target permanent won’t be exiled.
If a permanent has in its mana cost, X is 0 for the purpose of determining its mana value.
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example) , but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in exile for the rest of the game.