Squall, SeeD Mercenary
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Magic: The Gathering
Coût de mana
- Type de carte
- Legendary Creature — Human Knight Mercenary
- Rareté
- Rare
- Prix indicatif
- 2,47 € · ★ 13,57 € · 3,07 $ · ★ 18,01 $
- Valeur de mana
- 4
- Force
- 3
- Endurance
- 4
- Couleur
- Blanc Noir
Texte de la carte
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Légalité par format
- AlchemyAutorisée
- BrawlAutorisée
- CommanderAutorisée
- CompetitivebrawlAutorisée
- DuelAutorisée
- FutureAutorisée
- GladiatorAutorisée
- HistoricAutorisée
- LegacyAutorisée
- ModernAutorisée
- OathbreakerAutorisée
- PennyAutorisée
- PioneerAutorisée
- StandardAutorisée
- StandardbrawlAutorisée
- TimelessAutorisée
- VintageAutorisée
Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).
Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.
Informations sur cette impression
- Illustration
- Yuu Fujiki
- Langue de la carte
- English
- Date de sortie
- 2025-06-13
Précisions de règles
A creature attacks alone if it's the only creature declared as an attacker during the declare attackers step (including creatures controlled by your teammates, if applicable). For example, Squall's first ability won't trigger if you attack with multiple creatures and all but one of them are removed from combat. Similarly, creatures that enter the battlefield attacking later in combat won't be considered when determining whether or not a creature attacked alone.
If Starting Town enters during another player's turn, it'll enter tapped no matter how many turns they've taken.
If a card in your graveyard has in its mana cost, X is 0 for the purpose of determining its mana value.
If an effect restarts the game, Starting Town will enter tapped in the new game unless it's your first, second, or third turn of that game.
Starting Town's first ability cares about how many turns you have taken, not necessarily how many turns the game has had, in case you take an extra turn.