Bibliothèque de cartes

Squall, SeeD Mercenary

Magic: The GatheringFinal Fantasy#547

Cliquer sur la carte pour changer de face

—Vues —J’aime —Cartes jouées

Magic: The Gathering

Coût de mana

Final FantasyFIN · #547
Type de carte
Legendary Creature — Human Knight Mercenary
Rareté
Rare
Prix indicatif
★ 47,87 € · ★ 89,41 $
Valeur de mana
4
Force
3
Endurance
4
Couleur
Blanc Noir

Texte de la carte

Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Légalité par format

  • AlchemyAutorisée
  • BrawlAutorisée
  • CommanderAutorisée
  • CompetitivebrawlAutorisée
  • DuelAutorisée
  • FutureAutorisée
  • GladiatorAutorisée
  • HistoricAutorisée
  • LegacyAutorisée
  • ModernAutorisée
  • OathbreakerAutorisée
  • PennyAutorisée
  • PioneerAutorisée
  • StandardAutorisée
  • StandardbrawlAutorisée
  • TimelessAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Kato Ayaka
Langue de la carte
English
Date de sortie
2025-06-13

Précisions de règles

A creature attacks alone if it's the only creature declared as an attacker during the declare attackers step (including creatures controlled by your teammates, if applicable). For example, Squall's first ability won't trigger if you attack with multiple creatures and all but one of them are removed from combat. Similarly, creatures that enter the battlefield attacking later in combat won't be considered when determining whether or not a creature attacked alone.

If Starting Town enters during another player's turn, it'll enter tapped no matter how many turns they've taken.

If a card in your graveyard has in its mana cost, X is 0 for the purpose of determining its mana value.

If an effect restarts the game, Starting Town will enter tapped in the new game unless it's your first, second, or third turn of that game.

Starting Town's first ability cares about how many turns you have taken, not necessarily how many turns the game has had, in case you take an extra turn.

Autres impressions de cette carte

Signaler un problème

Ce signalement est transmis à l’administrateur. Vos explications restent privées.