Card library

Snap Judgment

Magic: The GatheringMystery Booster 2#567

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Magic: The Gathering

Mana cost

Mystery Booster 2MB2 · #567
Card type
Instant
Rarity
Rare
Indicative price
0.20 € · 0.17 $
Mana value
5
Colour
Red

Card text

The player who wins this game also wins the match. (A player may concede the game at any time. If the game ends while this spell is on the stack, it never resolves.) Cycling

Format legality

Legality is not available in the catalogue.

Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).

Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.

Printing information

Illustrator
Will Liu
Card language
English
Release date
2024-08-02

Rulings

For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

If the game ends in a draw, Snap Judgment’s effect won’t do anything.

In a case where the match would already be decided by the outcome of the current game, Snap Judgment’s effect won’t do anything.

In a two-player game, the game ends immediately if one player concedes. If Snap Judgment hasn’t yet resolved when this happens, its effect won’t apply.

Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

Playtest cards use a modified version of game symbols, such as and . These modified symbols should be treated as the standard symbols during play.

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