Snap Judgment
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Magic: The Gathering
Coût de mana
- Type de carte
- Instant
- Rareté
- Rare
- Prix indicatif
- 0,20 € · 0,17 $
- Valeur de mana
- 5
- Couleur
- Rouge
Texte de la carte
The player who wins this game also wins the match. (A player may concede the game at any time. If the game ends while this spell is on the stack, it never resolves.) Cycling
Légalité par format
Légalité non renseignée dans le catalogue.
Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).
Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.
Informations sur cette impression
- Illustration
- Will Liu
- Langue de la carte
- English
- Date de sortie
- 2024-08-02
Précisions de règles
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
If the game ends in a draw, Snap Judgment’s effect won’t do anything.
In a case where the match would already be decided by the outcome of the current game, Snap Judgment’s effect won’t do anything.
In a two-player game, the game ends immediately if one player concedes. If Snap Judgment hasn’t yet resolved when this happens, its effect won’t apply.
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
Playtest cards use a modified version of game symbols, such as and . These modified symbols should be treated as the standard symbols during play.