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Bladehold War-Whip

Magic: The GatheringPhyrexia: All Will Be One#280

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Magic: The Gathering

Coût de mana

Phyrexia: All Will Be OneONE · #280
Type de carte
Artifact — Equipment
Rareté
Peu commune
Prix indicatif
0,20 € · ★ 0,47 € · 0,41 $ · ★ 0,67 $
Valeur de mana
3
Couleur
Blanc Rouge

Texte de la carte

For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equip abilities you activate of other Equipment cost less to activate. Equipped creature has double strike. Equip

Légalité par format

  • BrawlAutorisée
  • CommanderAutorisée
  • CompetitivebrawlAutorisée
  • DuelAutorisée
  • GladiatorAutorisée
  • HistoricAutorisée
  • LegacyAutorisée
  • ModernAutorisée
  • OathbreakerAutorisée
  • PioneerAutorisée
  • TimelessAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Tony Foti
Langue de la carte
English
Date de sortie
2023-02-10

Précisions de règles

Bladehold War-Whip's second ability reduces only the amount of generic mana in equip abilities. For example, it will reduce an equip cost of to , but it will have no effect on an equip cost of .

If the Rebel is destroyed, the Equipment stays on the battlefield. Similarly, you may pay its equip cost to move it from the Rebel token to another creature you control.

If the ability causes two Rebel tokens to be created (due to an effect such as that of Mondrak, Glory Dominus), the Equipment becomes attached to only one of them.

Some Equipment creature cards in other sets have reconfigure, a different ability that attaches them to a creature. Reconfigure is not an equip ability, and reconfigure costs are not reduced by Bladehold War-Whip's second ability.

The Rebel enters the battlefield as a 2/2 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 2/2 creature entered the battlefield.

The second ability affects other Equipment even if it isn't currently attached to a creature.

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